Kongens Lyngby, Denmark
C.F. Møller Architects
Workplace Design: C.F. Møller Architects
The project developed a building programme for the expansion of DTU Skylab, whose overall architectural approach is based on the design parameters of transparency, flexibility, and edge. These design parameters have subsequently guided the choice of furnishings and surfaces, creating a consistent aesthetic whole.
Development of layout principles that highlighted the desired spatial flexibility and subsequent layout plans as a basis for the distribution of new, existing, and specialised furniture, special lighting, and plants. Identification of areas for the placement of special functions and specific zones for a wide variety of functions such as building 1:1 models. Preparation of an overall budget for new furniture, lighting, AV, plants, acoustic control, and foils.
In collaboration with Urgent Agency and lighting consultant from Lightscapes, Skylab's distinctive brand was translated into design language, materials and colours. Furnishings, graphics, plants and lighting were incorporated to become a functional part of the architecture of the newly built house.
Preparation of detailed interior design, including staff placement and prioritisation in relation to the budget, in collaboration with Skylab management.
Process Consultancy & User Involvement
Process planning and management of the programming phase in dialogue with the client and users. Focus on coordination and timely communication in all phases.
Facilitation of user involvement programmes focusing on engagement and alignment of expectations in the initial phases of the project. Facilitation of workshops with external stakeholders to create the best conditions for the development of an innovation environment where business and students meet.
Designing the process of moving in and holding dialogue meetings with managers on the implementation of activity-based work. Facilitation of workshops with employees on the use of the building, based on the data collected in the programming phase. Collecting input from the workshops as a basis for detailed design and requirement specification of furniture.